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Then the enemy shields will come back up, at which point you repeat the process. That's enough time to fire 2-3 times at weapons. Doing this results in doing enough ion damage to take out their shields, at which point the shields will be locked down for the next ~6-10 seconds. Ions don't have to be low skill capĮven in the most straightforward use case of auto-firing the Ion Mk 2 against a 2-shield bubble enemy, it's significantly better to aim at weapons, not shields. Give it a try, you may be pleasantly surprised. Think of the otherwise-dreaded 2x Heavy Laser - a single point of ion damage will de-sync them and effectively nullify that ship as a threat, even if you never inflict any additional ion/conventional damage to their weapons. This is especially applicable in sector 1 against 1-shield bubble enemies, where you avoid taking damage from most weapons setups by ionizing the second weapon. Instead, consider alternating between shields and weapons in a 2:1 ratio as their last shield bubble goes down. The commonly drawn conclusion is that it can eventually knock down all of a ship's shields, but we can also conclude that this is overkill if we keep the Ion Mk 2 aimed at the shields. With 20% CDR from crew, the Ion Mk 2 fires once every 3.2s, dealing 5s of ion damage. This applies mostly to when enemy ships have 1-2 shield bubbles in sectors 1-3, but that's at the critical juncture where you're trying to minimize damage taken to conserve scrap for better weapons and system upgrades. I agree with you on the majority of your points, but one thing you may have overlooked on the Engi A is the Ion Mk 2's ability to split its fire towards more than one enemy system, and more tricky setups with 2 ions of varying cooldown can disable two systems reliably while occasionally hitting a third. You may not remember me, but I appreciate your informational streams and have had a lot of fun watching some of your more challenging attempts. Hey there Sullla, this is mzhao1992 from your stream. That ship took me the longest to beat hard mode on by far in terms of restarts, and I'm not keen on trying it out again.Įdit: also, there isn't a link to the tier list on your main FTL page
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Beyond the luck factors you mentioned, what really kills the ship for me are the atrociously high scrap requirements: 125 for shields, 50 to upgrade to level 2 shields, 50 to upgrade cloaking to level 3, ~120 to upgrade weapons for any two power weapon, or 80 for hacking to drop the shields for the glaive beam, and that's not even counting reactor and engine upgrades. The one place where I really disagree with you is on Stealth B personally, I think it's the worst in the game by far. Similarly, for Kestrel C, I think the weapons are a solid enough bonus to keep it in the average tier, although I can understand that it was already pretty crowded. I don't get your hate for Rock B you can run a gunship setup on it just fine without having to use a teleporter, which means that you can sell the fire bomb for a cool extra scrap bonus. I think Stealth A would be better placed there, since having long range scanners and upgraded engines more then compensates for the similar scrap deficit spent on shields in my opinion.
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I'd put Zoltan B a tier down, because the 100 scrap payment on the first shield level can be quite crippling for many runs, since that's 100 scrap not being spent on engines, weapons, or further shield upgrades, plus the weapon setup is unreliable later on. Four crew and the crystal weapons is a killer combination. Given how strong Crystal A is, I'd put it one tier up. You list the Crystal B as having an early advantage in boarding compared to the Mantis B, but I disagree Mantis B having a built in option to kill auto scouts in the first sectors (boarding drone) makes it equal, if not stronger, than the Crystal B very early on. Enjoy.įor all of the slug ships, I would put their upgraded doors as a significant advantage. Or maybe not - that would also make for a fun discussion too.
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Obviously we won't share identical rankings, but I'm hoping that there's a general consensus on what's high tier, low tier, that sort of thing.
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I'm curious to hear other opinions on where all of you would put your personal rankings. As a discussion point, I wrote up my own version of an FTL Tier List for the different ships in the game. (May 18th, 2015, 18:27)Sullla Wrote: This thread has been awful quiet for a while now.